Iron Gods

Treasure Listing

Identified ?
Armor MW Hide N/A 165
Armor 5 MW Leather Armors N/A 800
Armor 9 MW Studded Leather Armors N/A 1575
Miscellaneous 18 Brown Cards N/A ?
Miscellaneous Black Card N/A ?
Miscellaneous 2 White Cards N/A ?
Pharmaceuticals 1 Dose of Torpinal Yes 300
Pharmaceuticals TW Medlance Yes 500
Pharmaceuticals Universal Serum Yes 400
Shield 5 MW Bucklers N/A 775
Technology 7 Batteries Yes 700
Potion Elixir of Vision Yes 250
Weapon 5 Gunslinger Pistols N/A ?
Weapon 2 MW Handaxes N/A 612
Summary 06: A Journey North
Chapter Two: Lords of Rust-Aldronard’s Grave

5 Smilers; Human Gunslingers
Ewhar "hatchet-Hand" Vress; Human Fighter
Bonus: Rescued 4 Paladins of Sarenrae
Aldronard; Human Ghost Ex-Paladin
Bonus: Put Aldronard's tortured soul to rest 600
Bonus: Forged an alliance with the Steel Hawk Clan 800
9 Orc Scrapwall Thugs
Junk Golem 400
Dinvaya Lanalei; Half-Elf Cleric of Brigh; befriended 800-Lv5
Bonus: Acquired Scrap Worth Rank 2 267
Session total 4967
Campaign total
Summary 05: Catastrophe Averted
Chapter One: Fires of Creation-Meltdown

With the White Access Key Card in hand and the newly discovered stock of Grenades, Expedition Six felt like they made real progress. Mithreal took a moment to mend some wounds using up Eve's last potions, as well as Vicky using a few dosages from the Nanite Gun. Eve suggested that they rest up a bit and while doing so, slowly venture to the beginning where she could use the new found knowledge of Androffan she learned to attempt deciphering the terminals and scriptures they've bypassed since the onset. They all agreed and so forth the three companions backtracked to the Habitation Dome.

Not a lot of useful information was discovered, but more rather confirmations to what they already suspected… they were in some sort of research facility (ship). Many of the rooms were labeled with scientific terminologies such as Geology room, or chemistry room and any of the data remaining mentioned the study of races and properties in hopes of creating a potion to increase the immune system. The only other room of importance was Sickbay, wherein researching the Stasis pod further revealed a medical report on the last patient placed within (Khonnir) had his legs crippled by the medical bots via surgical incisions, and he was injected with a serum containing nanites in an attempt to map his higher brains functions to determine what enabled him to wield magic. It was also presumed that worse case scenario, they could store Khonnir back within the pod to perhaps slow or halt his current condition until a cure could be found.

Returning to the engineering deck and examining the Navigation Control Room further yielded in the discovery of the blueprints/map to this section of the ship. They were able to see what lay beyond either of the doors requiring the White Access Card. One, the Power Distribution Hub, the other, The Reactor Core. The Robotics Lab interested Eve the most as she discovered a reboot code for the drones and sentries. Activating it seemed to immediately deactivate the two working repair drones in the same room, as the terminal then acknowledged a successful reboot and that operation would recommence in twenty-four hours.

Meyanda hovered over the control panel monitoring the transfer of energy. She had been at it for days, the same routine over and over again, but as per her Gods wishes, she needed to make sure nothing interfered with the transfer, which is why she hired goons and brought along Gruethur to guard and protect her.  She would not fail Hellion and they would bring a new order to the lands of Numeria. Watching the monitor careful, Meyanda grew concerned the moment her Collector Robot standing by her side deactivated as it began its reboot sequence. Knowing right away that intruders had somehow managed to reach the Robotics Lab, she drew her weapon and open the locked doors in hopes of surprising the saboteurs. To her surprise as she rounded the door's frame, her eyes met those of an Oread.

Mithreal walked out of the Lab taking out the White Access Card in hopes of opening the door when suddenly the doors open by itself and Eve walked out, pistol in hand. Knowing full well that Eve was just behind her, she raised her weapon in defense cautiously.

Distraught by the site of Gruethur's corpse and the intruders before her, Meyanda conveyed her anger but in seeing her 'sister' Eve, gave her foes the opportunity to join them in the new world order. Informing them of her Gods plans to rule over Numeria with the help of the power being siphoned from the Reactor Core did not seem to persuade Expedition Six one bit. In fact, Mithreal stayed true to her cause and only cared about ending the sickness that inflicted her kin, the same sickness that seemed to be inflicting Torch which stemmed from the Reactor Core.  Eve's programming differed from Meyanda's in that she respected people for it was they who took her in and she refused her sister's offer verbally. Vicky smirked and raised her weapon at Meyanda, conveying her own response. A short battle ensued, Meyanda was hopeful that the loyalty she gave her God would grant her some luck, but alas almost every attempt to injure her foes with divine magics failed. Eve, Mithreal and Vicky, however, seem to have a similar issue as Meyanda kept dodging their attacks. Not before long Meyanda was severely injured and needed to retreat back into the Reactor Core. She had always known that if it ever came to it, her sacrifice would be the last resort to expedite the transfer needed to Scrapwall. Waiting for the right moment she raised her pistol pointing it directly at a weak spot in the Reactor Cores external plating. The moment Vicky entered, they both fired a shot simultaneously, Meyanda's hitting the Core, a small explosion (much smaller than she had hoped for) engulfed both herself and Vicky, Vicky's dropping Meyanda, as radioactive gases began filling the room quickly. Eve quickly entered the room and helped Vicky drag out Meyanda's deactivated body from the room shutting it behind them, but not before Mithreal accidentally inhaled some of the poisonous gases that had escaped the room, causing slight nausea and a severe headache.

Searching the body revealed another possible cure for Khonnir with a newly discovered nanite Gun and her journal that helped Expedition Six piece together some of the missing puzzle pieces. Her God Hellion, instructed Meyanda to travel the lands to two specific locations that he suspected had the power he needed. One at Echo Woods where the power relay device was sealed within, and so with the simple coordinates, they activated the power transfer directly from Scrapwall. The other source, Torch, where Meyanda discovered the Reactor Core and reinitialized it which in turn, turned off the flames from upon the hill. Further study showed that with continuous usage the Reactor would explode taking all of Torch with it, as it was no longer venting plasma to cool it down. The power relay itself in Torch was housed at a warehouse, paid for in full to one Garmen Ulreth. Eve using her vast knowledge of engineering realized that the damage Meyanda caused would cause the explosion of the reactor to quicken and occur in days rather than months. With no time to lose, Expedition Six ran back to town and purchased a few items that would help them against radiation as they finally understood the illnesses was caused by this technological plague. Returning to Khonnir and curing him of his illness, they quickly informed him of everything that had transpired and asked his aid in repairing the Reactor Core. Understanding that all the people of Torch was relying on them all to sav them, he agreed to accompany them below the hilltop. Once back at the reactor room, Eve, Khonnir and Vicky entered and all worked for a full hour fixing and repairing the damaged portions of the Core. Mithreal stayed outside, Radiation Detector in hand (giving it back to Vicky once her work was done), as it was Eve who needed to continue alone as they only had enough materials left for one individual to remain within the toxic gases. A few hours passed when the lights flickered on and off again, followed by Eve emerging victorious, all the gases contained and the Core offline once more. High above them, outside, the Torch re-lit brighter than ever and the cheers from the people of Torch could almost be heard from below in the bowls of the ship.

 Vicky brought Expedition Six to the warehouse district and pointed to Garmen's. Using some hidden talents, Eve managed to open the locked door and quietly opened it while Expedition Six snuck in undetected… that is… until she slammed the door shut behind her. Alerted to the presence of trespassers the Ropefist thugs readied their actions hoping to catch any intruders off-guard while Garmen visiting his wares drank a potion of invisibility. The Ropefists were unfortunate to be up against a group of ranged specialists as their lives were easily snuffed. Garmen snuck around quietly undetected hoping to catch one of the Expedition members alone, and it was Eve who strayed too far behind. Lunging forwards, Garmen nearly tripped almost ruining his perfectly timed strike, though inflicting some minor structural damage to Eve, the clever businessman knew he was no match for the three of them. Dropping his weapons, he downright surrendered and begged for his life. For once, Expedition Six honored their word and Garmen was free to go, provided the Relay Device was theirs to do with as they pleased, and the debt owed to him by Vicky's father was cleared. Acknowledging this, Garmen shook hands and ran off, returning to his establishment to drink his sorrows away.

It was a unanimous vote, they would transport the device to Magical Maggie who would transform it into something more useful, or destroy it in the process, either was acceptable to Expedition Six. The latter held true and they paid a visit to the Council for final payment. As they entered the council chambers, they took notice that Dolga, Joram, and Khonnir were not alone as the remaining council members were among them. Delighted to see Expedition Six, Dolga, head of the council spoke with kind-hearted words. They could not thank them enough for all they had done, saving councilman Khonnir, restoring the light atop the hill and finding the cause of the town's illness. Handing over the promised reward, Vicky's eyed widened with joy. Dolga's manner then shifted and her tone became more serious in nature. The council agreed that despite Expedition Six's success, they inadvertently discovered a new threat, one from some distance away. By stopping the Lords of Rust in their power transfer, what was stopping them from doing so again in the near future? Or worse yet… directly assaulting the town and its people? The council offered Expedition Six a further sum of eight thousand gold from their coffers to find the Lords of Rust located in Scrapwall and put an end to their reign. Joram was next to speak and asked them a favor should they accept the council's request. There was a cleric located in Scrapwall by the name of Dinvaya Lanalei who was an old friend of his, and she had been accused of a crime not warranted by the Technique League and she escaped, hiding in Scrapwall for many years. Apparently, their interest in Dinvaya is no more and he would like her to know that she need not hide anymore and is once again welcomed home, in Torch. Handing over his personal Holy Symbol, Joram explained that in showing her it, she would trust Expedition Six, for she was wary of strangers. Expedition Six pondered for a moment, Mithreal was already heading to Scrapwall to terminate the power transfer hurting his kin, Eve was more than willing to continue helping the people of Torch, and Vicky saw an opportunity to acquire further wealth. Agreeing, Father Joram expressed his joy for all and then added one more request. Since they were heading North towards Scrapwall, he had an Acolyte of Shelyn visiting and he had planned to leave shortly on a pilgrimage, heading North along the Sellen River just passing by Scrapwall. If they could Escort Sosiel Vaenic, all would benefit from each others company. Seeing no harm, once again Expedition Six agreed.   

Collector Robot; disabled
2 Repair Drones; disabled
Meyanda; Android Cleric of Hellion
Trap: Exposed Power Nodes; triggered
Bonus: Deactivated the reactor and relit Torch 533
Bonus: Survived the dangers within the Habitat Dome 33
4 Ropefist Thugs
Garmen Ulreth; Human Rogue 267
Bonus: Shut down the Power Relay 400
Session total 2967
Campaign total
Summary 04: A Traitor Amongst Us
Chapter 1: Fires of Creation-Meltdown

With the immediate threat gone, a search within the rooms revealed nothing important. Returning to the Xenobiology room, the group carefully opened the four doors they previously ignored, each revealing a small room with the remains of Expedition Four. Mithreal began relating to the group how Vegepygmies are created, through a horrific method of gestation. An elder Vegepygmy, implants spores into a host's body and after several days, upon maturing it will erupt violently from the host's chest, killing them in an incredibly bloody and traumatic fashion producing forth more of its kin. Staring back once more at Expedition Four, they each began pondering whether or not Vrilledt had made physical contact with any of them, but were relieved when no signs were present.

Investigating further in, Expedition Six discovered a room of wonder. The air was fresh, both the floors and walls were clean and they came upon several different objects that produced water at a mere touch of a button. Remembering the location to free untapped water, they continued on soon discovering a room that resembled a small eating establishment. Several utensil like instruments, drinking vessels, platters… as well as a machine of sorts that produced apparent nutrients. Sanvil thought it amusing that his travel companions had never seen Goo Tubes before and explained their nutritional value. Gathering up all they could, they made their way to a corridor leading to a door marked 'Chemistry Lab'. Mithreal took the lead as usual and entered the lit chamber but was immediately attacked by some form of gelatinous creature, with a second advancing as well. As Mithreal skewered the first, it violently exploded, its acidic blood spraying all but Sanvil who had remained a room behind exploring the tech within. Although cautious with her bombs, Eve in destroying the second Boilborn unleashed another spray of acidic juices, and unknown to Mithreal infecting her with Leprosy. Mending some of their wounds, they determined one room remained… it was the absolute center of their explored area to date. The doors whooshed opened revealing a small circular room, with nothing of interest except for a small panel with flashing lights, wires dangling beside it. Sanvil began showing Eve once more what the words meant, as apparently there were further levels to explore, for they had found some form of mechanical lift. Though malfunctioning, Sanvil believed he knew what was required to fixing it, with years of experience under his belt, he knew better than to remove anything 'active' else be zapped by a small lightning bolt. Delighted in knowing he traveled with a gullible Android, he simply requested Eve to remove a particular node, in which she did, sustaining minor damage in the process. Mutterering under her breathe how she despised Sanvil, Mithreal lead Expedition Six back to the beachhead, towing the remains of Expedition Four behind them. They required the skills of a Smith, and who none better than Sam the Blacksmith in Torch. Vicky opted to stay behind while both Eve and Mithreal made the journey. Mithreal managed to resurface just in time as she was nearly out of air, Eve watching her with her unspoken but questionable stare.

Showing Sam the small mechanical damaged node, Sam believed he could mend the damaged metal portion for a small fee, although it would take a few hours of work. Agreeing, they left Sam be and spent the remaining time at the local temple speaking to both Khonnir and Joram before returning to acquire their repaired item. Returning in full to the lift, Eve recoupled the missing node and the lights in the lift grew stable, and after a quick reboot the internal systems identified a malfunction in transporting to decks 1 & 2, docking and crew quarters. Deck 4, engineering, presumably above them was active and all believed that traveling to that destination would be the next course of action.

Sanvil saw an opportunity he could not refuse. He led a dissatisfying life, mostly of servitude to the Black Sovereign, although he longed to join the ranks of the Technique League. He eventually managed to be initiated into the league, their leader, Ghartone frequently questioned his wisdom and readiness for greater responsibilities. They tasked Sanvil with a series of longer and longer investigatory missions which had him traveling from town to town, keeping tabs on activities and discoveries throughout the land. To assist him in this task of espionage and subterfuge, the League established a cover for him as a wandering tech merchant, courier, and collector of relics. Even though he proved himself quite good at his job over the past several years, the League refused to promote him into the higher ranks. With this newest discovery found under Torch, handing this information over to the Technic League would surely prove to everyone that he was fit for a title within its ranks. His only obstacle… Expedition Six. Although not a murderer, he needed them out of the way.

Playing upon their lack of knowledge of technological items, Sanvil persuaded the party that it would be safest if he operated the lift and he would send them all to the next level one by one. If they refused, his only other plan would be to ambush and/or rob them whilst they slept. Luckily, they agreed and Mithreal was first to be transported to the engineering deck. It took several seconds before the lift returned and Eve was next to embark. With only Vicky remaining Sanvil saw his opportunity and stabbed her in the back with his sword in one hand, and using his magus abilities unleashed a corrosive touch with his other while she waited for the lift to descend. Caught off-guard and furious Vicky pulled out her side arm and fired at the traitorous man. It wasn't personal but Sanvil retaliated again with his sword but Vicky moved away from his reaching 'Chilled' hand. Wounded, Vicky would not let this man live and fired another volley, but he seemed much 'more' now than he had led her to believe. He clearly fooled the lot of them pretending to be inept at combat when in fact he was a master. Again with a swipe of his sword, Sanvil had dropped Vicky to one knee, had Sanvil touched Vicky she would have fallen unconscious but she was just out of his reach. She knew that her life was fore-fit, but as she looked up, she took notice that his armor stopped at waist level. Bringing her gun towards his crotch, she fired, dropping the man instantly. Standing over his body, spitting at his face, she began looting him of his valuables. A few interesting trinkets, but more surprisingly a Technic League pin hidden beneath his robes. Unsure what that meant, she pocketed the pin. In searching, she also discovered two notes written by Sanvil. One, a message address to Ghartone of the Technique League.

I have discovered beneath Torch nearly an undisturbed ancient relic containing within, great treasures of technology. The residents of Torch, as you know, with the exception of Magical Maggie are no match for our strength and numbers. As well, rumors are true, Maggie whose been altering technology, in doing so weakens her own body making her in my opinion unable to defend the citizens. Torch and the treasures below are ours for the taking. In return for my discovery, I ask that I be promoted to the rank of lieutenant, for the years of service, dedication, loyalty and with this newfound treasure.


The other, a note of sorts… all the names being crossed off safe for one, Garmen.

Garmen (Connected to un-lit Torch… Warehouse????)
Expedition Four
Expedition Five
Expedition Six
Mithreal (Warrior – Threat)
Eve (Android – Gullible)
Vicky (Bar wench – Easy Prey)
Val (Child – Easy Prey)

Pondering what she found, Vicky stuffed these messages into her pouch just as the lift doors opened.

Meanwhile, on the floor above, Mithreal stepped out of the lift, doors closing behind her, the room was partially lit, the lights overhead flashing on and off. The floor beneath her vibrated slightly, a loud distracting sound echoed, originating somewhere further in, making it hard to concentrate and hear anything in the distance. Growls could be heard from all around as four beasts disturbed from their rest began approaching. As they pounced Mithreal managed to lash out at two of them, killing one, injuring another. The beasts try as they might to clamp down on her limbs found so difficult as the agile Oread dodged their attacks. With another jab, Mithreal downed another beast as the lift doors opened, Eve stepping out, ready to aid her companion. Launching a bomb, the remaining two Thylacines were injured severely making them easier to deal with. With their combined might, Mithreal and Eve were victorious and they looked around the room waiting for Vicky to emerge from the lift. When their companion did not emerge after double the alloted time, they grew worried. There was no evidence that the lift was initiated and so, Eve seeing how Sanvil activated the lift, did so herself and they both entered, going back down to level 3.

Hoorad thought he heard something behind the closed door. He alerted his companions, who in turn alerted those in the adjacent room and they all assumed a defensive position. He gave them the signal that he was going to open the door and investigate. What he saw was undesirable. The four Thylacines they stationed to guard the lift were killed, and whoever was responsible apparently had taken the lift back down to the floor below. Although paid to defend the high cleric, he had not seen combat for the weeks they had been there and he grew accustomed to the idea of free pay. Searching around for any clues as to who assaulted the beasts or at the very least how many foes they were going to have to kill, he was disappointed in not finding any helpful clues. Returning back to the others, the door closing behind him, he thought he heard someone yell out, "Who's there?!" from the room he just left.

As the lift returned them to the third floor, doors whooshed open, they saw Vicky stand up from over Sanvil's dead body. Relating to them that Sanvil had betrayed them, Vicky was unsure whether or not her party members believed them, but she showed them a few of the trinkets that he was carrying. Keeping to herself the pin, and papers, she followed them into the lift and they all proceeded together to the fourth floor. Emerging, Mithreal caught from the corner of her eye the door to the north had just closed. Yelling out, "Who's there?!" in hopes of getting an answer, it wasn't 10 seconds before the door opened again, the head of an Orc popping out, staring back at them. With a smile on his face, he beckoned for Expedition Six to follow, as the door whooshed shut. Sensing an ambush awaited them, Expedition Six opted to investigate the ramp to the North first. After several minutes of a steady decline, they eventually came to a massive shut metallic door. The assumption, this was the same door they ignored while investigating the caverns below Torch, close to the lair of the imps. Returning and investigating the South ramp, the corridor beyond was blocked by rubble that had collapsed centuries ago. Deducing this must have at one point connected to the collapsed tunnels just prior to the dessert, their choice to continue forwards was limited. Locked doors requiring a white access card prevented them from opening the mid-section doors, leaving one door leading to the ambush, and three others leading further into the unknown. Hoping the second door would eventually lead them to behind the ambush room, they ventured in, the lights nonfunctioning. All but Vicky could see, and so she turned on the parties flashlight to help her vision.

Moving forwards and opening the door at the end of the corridor, they came upon a group of Ratfolk and Orcs sitting around two tables playing cards and eating. Seeing intruders, they immediately grabbed their weapons and prepared for battle. Vicky taking note their insignia's, alerted her allies that their assailants were of Scrapwall, many miles North of here. Mithreal readied her spear in hopes the ratfolk would advance allowing her to strike first, but seeing the long reach weapon, they backed up five feet and pulled out their own ranged weapons and fired. Several shots hit Mithreal square in the chest injuring her. Vicky and Eve launched their own ranged instruments making this battle a pure ranged battle. The two Orcs in the rear took up their chairs and launched them straight at Mithreal, one connecting and nearly tripping her due to the force of the impact. Not before long the battle ended with Expedition Six looming over the bodies of the Scrapwall fanatics all save one, whose life was spared provided he divulged information. The remaining Ratfolk was scared, but his fear was split… don't help the intruders and die by their hands, or help the intruders and die by the hand of the High Priestess. Taking a chance, he provided some information, but not all to save grace in both eyes. After providing Expedition Six knowledge of the High Priestess from Scrapwall, serving an unknown God, paid them all to protect her and that she was located somewhere in the middle of this floor and that there were more of his allies in the room just Northwest of here, Vicky who did not share the same honor as Mithreal ended the Ratfolks life.

So… who was this High Priestess and what was she doing here? And what does any of this to do with the fire on top Torch being unlit? What was causing the headaches? What was the relation between all of this, and of Echo Woods? There were still so many unanswered questions. Searching the adjacent room and finding nothing of interest, they opted to open the ambush room from behind. Sure enough, they thwarted a surprise round as all the awaiting Ratfolk and Orcs faced the other direction, and they needed to shift positions as their foes snuck up from behind. Another quick battle ensued, one which severely wounded Mithreal and allowed one weaken Ratfolk to escape. Giving chase a few feet, Vicky caught notice of him leaving the area through another door, what lay beyond was unknown. Ignoring the Rat for the time being, they ventured towards the middle of the deck, opening a large room, semi-lit, a make-shift alter of sorts standing in one corner and a massive Gargoyle Servant above them watching them enter.

Gruethur was loyal to High Priestess Meyanda after their battle several months ago. Though she scared his throat, ending his ability to speak, he vowed to be her acolyte after she spared his life. When they came to Torch and found the chamber, Meyanda gave explicit orders, to protect her and the room beyond. Without question, he stood ready ever since, days and weeks passing. When he saw the doors to the North open, he knew something was afoot. When he saw the intruders he was all but too happy to end their journey. His nearly impenetrable skin made for an interesting battle. He held no fear as he began tearing Mithreal and Vicky to shreds. Barely any noticeable damage was seen by Vicky and Eve's attempts and it seemed that only Mithreal could do any harm. Luckily for Mithreal, Gruethur pivoted when he shouldn't have, creating the perfect opening for her spear. With a great thrust, she took three-quarters of his life force changing the outcome of the battle. Seconds later, Gruethur crumbled to dust leaving an injured party behind. Taking minutes to recover with potions and nanites, their options were limited as two of the three doors in this chamber were locked via the need of a white keycard. The elusive white Keycard was bothersome so they ventured onwards, opening the only door they could. Inside, they spotted two repair drones moving about, once again repairing various instruments, wall, and panels. Eve thanks to the tutelage of Sanvil was able to piece together what the drones were saying. They merely were stating they wished to repair and to be undisturbed. It seemed as though every battle with them, it was Expedition Six who got in their way which probably provoked them into attacking. Leaving the drones to continue their work, they opened the Northern door, to their surprise before them was the back of the Ratfolk who had escaped. Turning around, Snook saw Mithreal's face as her spear entered his neck ending his life. Opening the Southern door led to a workshop of sorts, with a mal-functioning Gearsman as its guardian. Seeing further fleshlings, the Gearsman programming activated lurching it forwards to destroy. Mithreal walked in, moving over two Orc bodies allowing the construct to swing its timeworn neural inhibitor. A flash of light from the weapon temporarily blinded both beings. As their visions returned they engaged in battle. Eve remained in the back launching her electrical bombs while Vicky tried to assist with her pistol. However, the heavy metallic body of the Gearsman proved to be too hard for Vicky's pellets. With exchanged blows and the feedback from his own weapon, the Gearsman was injured, but a lucky hit dropped the first fleshling. Advancing as per its programming to the next closest target, it was now in Vicky's face. Luckily for Vicky, Eve launched another volley destroying the construct before any major injury could befall her. Bringing Mithreal back up with Eve's nanites, they searched the room only to find… the White Access Keycard.

2 Boilborns
Bonus: Restored power to the elevator
4 Thylacines
Sanvil Trett; Human Magus
4 Ratfolk Scrappers 267
2 Scrapwall Fanatics; Half-Orc Rogues
3 Ratfolk Scrappers 200
2 Scrapwall Fanatics; Half-Orc Rogues 267
Gruethur; Gargoyle 400
Gearsman 400
Session total 2835
Campaign total
Summary 03: Khonnir Baine, alive and well?
Chapter 1: Fires of Creation-Technological Terrors

Although everyone could hear the voice speaking within their minds, none could see the being who had made first contact.

The Cerebric Fungus who had originated from Planet Liavara had been conscious for centuries, unable to grow, move or develop until several days ago when the containment field holding it was deactivated. With newfound life, it began developing at an accelerated rate and although quite intelligent, its knowledge and experiences were limited to what it knew of its immediate surroundings and some proto-memories inherited from its spores. When it had first heard the doors to the west open, it took cover, scared, as it watched beings of metal dragged bodies of flesh leaving behind a trail of red slop. With the passing of two days and no further movement or disruptions, the hunger that had set in was enough to persuade it to come out of hiding. Curious, it decided to sample the red liquid. To its surprise, it was quite tasty as it began nourishing its body with what remained on the floor. There was very little to do within the metal walls that surrounded it, and as days passed by it grew hungry once more. Then, the doors to the west opened. Once more taking cover, it decided to attempt to communicate with whoever was there in hopes to understand… everything. Both Vicky and Val were leery and did not bother to respond to an unseen assailant. Mithreal's only concern was the whereabouts of Khonnir, but unfortunately, the alien plant-like being did not understand the question in its entirety but related that there was a being of flesh that had been dragged through this local days ago. Parasite Eve, on the other hand, was curious herself and began to parley with the alien. Asking to show itself, the child-like alien plant came out, and everyone took a step back, shocked at what they had never before seen. Continuing their conversation, it was evident that the plant did not know much, but was thrilled to the idea of friendship. The moment Expedition 6 made reference and movement to leaving the Geology lab, the Cerebric Fungus grew agitated. Not only was it hungry, but it did not want to be left alone. Insisting that Expedition Six remain where they were, it was not long before a fight ensued and Expedition Six killed the newborn plantling.

Following the blood trail once more, the doors opened leading to a vast room containing two biobeds. Upon the first biobed was the corpse of a humanoid cut open from head to the torso with several holes and multiple lacerations upon its body. The second biobed had a current occupant struggling to free itself as several instruments appeared from the bed's side and quickly boreholes and dissected the man in the blink of an eye ending his life. Standing beside the newly dead body, a medical drone scanned its patient making sure the operation was a success and its health had returned. Nearly retrenching at the gruesome sight, Mithreal stared long and hard at the medical drone, who in turn looked back and began muttered words in a foreign dialogue. Simply stating for all to remain calm and that it would attend to any of their injuries, Mithreal mistook its beckoning needle-like claws as a hostile act and engaged with the mechanical beast. Following suit, Expedition Six made fast work of their foe using spear, bombs and pellets.

With a choice of four doors, they opted to approach the southernmost which swooshed open at their mere proximity. Inside held four bed-like contraptions with four deceased bodies upon them, a closed container of sorts in the corner with muffled sounds heard from within, and two mechanical beings examining the corpses. The Robot Collector simply stood still, hovering up and down, while the medical drone addressed its new patients asking in its native Androffan language for them all to take a seat. Believing that perhaps Khonnir was held within the container, it was quickly decided to engage the two mechanical constructs. Vicky reacted first, walking in to acquire her target, the Robot Collector. Firing and hitting true, the pellet seemed to ricochet off the hardened exterior plating. Cursing, she shifted her sights to the medical drone. Eve was next to react. Unsure if it was her targeting program or curiosity of what was inside the container, Eve walked inside standing beside it, firing an electrical bomb into the fray shorting out some of the constructs circuitry. The medical drones repair program activated as it moved closer to the robot collector repairing some of its damage. Mithreal moved up closer to the medical drone skewing it with her spear, shaking off some of the wires that attached itself to its end. The collector whirled its arms and swung at Vicky striking her once against her ribs. Val stood beside Eve (only because she took the spot where she was going to go) and fired a small projectile of force, hitting the medical drone's chest plate. Noting the effectiveness of her electrical bomb, Eve threw another, disabling the medical drone. The medical drones inner workings quickly began repair reactivating its systems. Rebooted, it stood as Mithreal attempted to put it down once more, but failed to connect. Its mechanical arms moved quickly restoring further damage to the robot collector. Vicky pointed her pistol at the drones head, firing point blank deactivating it once more. Mithreal jabbed at the construct damaging the unit. It retaliated minorly wounding the Oread. Val put a reassuring hand upon Vicky, aiding her in defensive tactics.  Vicky did not appreciate being in melee with its foe and backed up leaving Val next in line. Eve threw another bomb targeting both constructs once more, damaging both units… the smell of burnt circuitry emanating from the fallen medical drone. Mithreal swung wildly allowing the collector to advance closer to Val. Striking her once, it immediately grabbed the frail child closer to itself as two tubular tendrils exited the robot's hand entering into Val's neck and injected her with something. Screaming in pain, she could do nothing more than try and escape its grasp, but being only a child of thirteen, her struggles were in vain. {Somewhere distant, a bleep appeared on one of the many screens.} Driven, Expedition Six terminated the construct allowing them to explore the room further. Vicky rummaged through some technological wonders, bagging everything she could grab as Mithreal, Eve and Val used their security card to open the Stasis Pod, a naked Khonnir held within collapsed to the floor.

The site before Val pained her greatly. Khonnir was alive, but anyone could see that there was something amiss. The once proud, intelligent and brave man was nothing but a sobbing incoherent man. Unable to stand on his own, they clothed the councilman and carried him out of the technological wonder. Trying a theory, Mithreal asked Vicky to proceed first through the foamy sterilizers in hopes it would cure her headache. Sadly after several minutes, it was noted that the headache remained. Reaching the cavern entrance where they had slain the fire beetles, it was decided for Eve and Val to return to Torch leaving Mithreal and Vicky to stand guard over Khonnir. Seeking Councilman Joram, the high cleric was excited that Expedition Six had located Khonnir. Agreeing to venture to the caves in the morrow, Joram rested praying to Brigh for the powers of water breathing once more.

Eve walked to the shoreline with Joram and decided to swim alongside the elder cleric. Concerned for her well-being, Eve reassured Joram that she did not need to breathe as humans did. Diving into the waters together, Eve began to swim quickly as she miscalculated something and nearly took water into her systems. Joram slowly swam behind, both reaching the inside of the cavern safely. Relived to see her companions, Mithreal noted that Khonnirs condition worsened slightly. With a casting water breathing, everyone exited the caves returning to the temple of Torch. With a quick examination, it was evident that Joram was greatly concerned for his friend. Casting a few spells, he indicated that the councilman required rest and they could return the next day for any questions they may have. Handing them the promised Scroll of Resurrection, Expedition Six quickly went to City Hall to seek out Councilwoman Dolga.

Thrilled with the recovery of Councilman Baine, Dolga kept her word and handed each member 1,000 gd for their hard work. Asking for an update on the Extinguished Light and the circumstances to its disappearance, she was distraught when no answers could be given. Worried that the Technic League would get wind of Torch's misfortune and march towards the city should they not pay their taxes, Eve returned her share of the reward stating that the tax money and the safety of the townsfolk was more important than the accumulation of wealth. thanking Eve for her generosity, Expedition Six split up for the remainder of the day. Both Eve and Val stayed by Khonnir's side. Mithreal sought out Sam the blacksmith hiring his services to strengthen her spear. Vicky approached Sanvil Trett with her bag full of technological wonder. Attempting her charm upon the black marketeer, a deal was struck and in exchange for sixty-five percent value of the retailed goods, Sanvil would join Expedition Six below the hill and any technology found, a deal would be made on its possessor.

In the morning Mithreal, Vicky and their newest member Sanvil all returned to the temple where both Eve and Val had remained all night. Moments later Joram appeared, casting several spells upon Khonnir whose condition from one day to the next seemed to have worsened once more. The potency of the magics was able to stir the mind of Khonnir. Realizing his whereabouts and seeing both Eve and Val, Khonnir embraced Val tightly reassuring her that he was not going to leave her again. Joram could not hide is medical diagnostic… although Khonnir was not physically wounded, there was defiantly something wrong with his mind. Khonnir confirmed that the mechanical constructs did indeed inject him with something and ever since that time, he grew weaker, his mind dulling with each passing day. Unable to do much more than to cast restorations upon his friend daily, Joram could no longer provide the water breathing abilities to Expedition Six should they wish to continue on. Sanvil searched through his travel bag and took out a serum that he believed may be able to help Khonnir recover. Hearing the uncertainty in Sanvil voice, Mithreal and Eve insisted that venturing into the unknown once more may hold better results. Val held Khonnir's hand whilst looking at her subordinates… lowering her head she informed them that she would remain behind to be by her father's side and wished them all luck. Before departing, Mithreal spoke to Khonnir about the similar situation of her homeland, headaches, and death plaguing her kin. Although not getting the answer she was hoping for, Khonnir insisted that perhaps there was a correlation between both towns, but unless they identified Torch's current issue, he had nothing to go on and could therefore not help her with Echo Woods.

Reaching the shoreline once more, Sanvil took out a water breathing potion from his travel bag, quaffed the contents and dove in as the remaining Expedition members stared at him in disgust. Holding their own breaths, they swam quickly appearing within. Vicky approaching Sanvil with pistol in hand confront the man who held out on his potions. Sanvil simply stated that he was a businessman, and despite their current agreement, he had but one potion and promised that he would watch their backs. As they made their way back to the Science Deck, Sanvil took every opportunity to study any and all technological wonders he could see. Reading the Androffan writing on a monitor and clearly lying about its importance, Eve was astonished that the human could grasp the complex scripture and asked if it was possible to teach her. Delighted to have a pupil, Sanvil began explaining the contexts and alphabet of the language and reassured the group that if there was something he discovered of importance to them, he would, of course, share it. Opening a new door, a long corridor before then yielded two different doors. Opting to go south once more, this led to another corridor with two more doors. Wanting a change from going left all the time, the group decided to go right which lead them into a dark room. Shining the flashlight within revealed mold of various colors covering the entire room (Mithreal assured everyone it wasn't dangerous), five more doors and a strange plant-like creature moving back and forth. Quickly dispatching to the Weedwhip living in the Xenobiology room, the ruckus stirred the Vegepygmy's in the greenhouse next door who had enough time to grab their previous host's bones that were sharpened into pointed spears. As the door opened and Expedition Six confronted the green vegepygmy's, Eve threw in a bomb that nearly killed them all save but one. The sole survivor quickly escaped through a back door bringing him into the Hydroponics Station to alert his chieftain, Vrilledt. Mithreal believing a previous door would help cut off her assailant, rounded the corner opening two separate doors allowing her to see both vegepygmy's and striking the one who got away ending its life. Vicky followed suit firing and missing her shot. The chieftain furious at his clan's death, yet happy at the prospect of inflicting more expedition members advanced swinging its hammer critically smashing Vicky skull. Sanvil distracted by the technological wonders finally decided to enter the fray and began assisting in Mithreal's movements. Eve fired off one of her bombs that would ignite the little green man's skin and retreated to safety. Now on fire and knowing death would be sure to follow, Vrilledt could do nothing more than the attempt at continuing his legacy and infect his foes. Four poisonous swings swung wild, one of them nearly grazing Mithreal as Sanvil moved her out of harm's way at the last moment. A quick search revealed nothing of any use save for the light hammer. The question remained, however… which door was next.

Cerebric Fungus
2 Medical Drones
Collector Robot
Bonus: Rescued Khonnir Baine
5 Vegepygmies 300
Vrilledt; Vegepygmy Fighter 200
Session total 1500
Campaign total
Summary 02: Rattle Them Bones
Chapter 1: Fires of Creation-Technological Terrors

With their foes dispatched paving the way forwards, Expedition Six opted to explore the metallic door that was slightly ajar. Believing this was the very door Khonnir had made mention to Councilwoman Dolga after his first successful expedition, Mithreal took the lead opening the door further for all to enter. It was dark, pitch black, however, Mithreal's eyes were able to peer through the darkness with ease. Somewhat surprised to see a metallic chamber, she motioned for her companions to move forwards. Blocking their progress further was another door which was easily opened. Within slumped against the wall was another three-legged mechanical construct, motionless. Mithreal knowing what such a being was capable of, she entered, weapon raised exploring the newly discovered metallic chamber. While rummaging through some debris, the motionless Repair Drone activated as its sensors alerted it to the presence of a being attempting to damage the ship. Obeying its programming to stop such a threat, it engaged the prepared Oread and snared her with one of its internal mesh nets. Although ensnared, Mithreal retaliated as her companions entered the fray. Launching one of her alchemical bombs, Eve emotionlessness nodded her approval of the contact, whilst Vicky got close and personal blasting the construct with her pistol permanently deactivating it.

Exploring further door after door, chamber after chamber, it was hard to identify what they were in. Rumble, debris, and collapsed passageways didn't leave much evidence as to what or where they were with the exception of several cages containing bones, alien in nature, that once touched crumbled to dust indicating that whatever this place was, it was here for a very, VERY long time. Upon opening the last door, their surrounding would change again once more. No longer were they within the underground caves, nor a metallic structure, but a vast desert one of which was pitch black and quite chilled stood before them. Had Expedition Six taken Sef up on his offer of peace, he would have forewarned them of the looming dangers of the death desert, a tabooed place to his kin. Eve somehow recognized what she saw and announced that before them was a Habitation Dome. Uncertain as to why she knew that information and after receiving several blank stares from her traveling companions, she lowered her head and remained motionless for a second. Unprepared but best suited to scout the darkness, Mithreal walked out in a North Eastern direction looking for any signs of life. As she called out for Khonnir, her question echoed across the sands of time. Suddenly the ground began to shake. Growing in seismic force, Mithreal stood her ground, spear in hand as some organic creature emerged from the cold sands lashing out at her. Retaliating on her own whilst dodging a tendril attack, some form of bodily liquid managed to cover her slowing her movement. Yelling for assistance, Vicky was first to hear the call. Using her fire beetle light source to guide her way, she managed to locate Mithreal who had engaged the desert Ghelarn. Firing a shot and injuring the creature, Eve followed suit launching yet another bomb into the fray. Missing the target, Eve stood still recalculating the next trajectory. Both Mithreal and the Ghelarn continued exchanging blows until Vicky fired once more ending the creatures life. Taking a moment to further examine the plant-bone like creature, the Oread felt uneasy being unable to identify it even with her vast knowledge of creatures throughout the lands.

With the uncertainty of their present location in the unknown landscape, Expedition Six unanimously agreed to follow the mountain range they initially saw while entering the desert and follow its walls southwards as guidance. After trekking nearly ninety feet, both Mithreal and Eve felt uneasy and managed to spot from sixty feet away something coming at them from the Northeast. Lurched back to existence by the nearby lifeforce of Expedition Six, the once proud Kasatha hunter was compelled to seek them out and destroy them. Hetuath wandering the observation room began sensing that one of his kinsmen had awoken. Using the cursed gift given to him by the God Zyphus, Hetuath closed his eyes, reopening them with a red glow as he could now see through the eyes of one of his brothers. Eyes glowing red, the Kasatha skeleton ran up to Val flanking her as another Kasatha Skeleton had joined the battle from the Southwest. Looking into the distance, another five figures could be spotted approaching. Acting fast, Mithreal downed one of the skeletons but not before Val had taken a massive claw attack from the other. It was not before long until Vicky was in combat with two skeletons that had joined from the North as they began exchanging blows. The remaining three skeletons approached from the South engaging Mithreal and Eve. Using her bombs once more, Eve threw several into the mix, its alchemical properties splashing fire upon the skeletons injuring them all. Val used her father's healing wand to restored lost wounds upon her subordinates. Vicky fire once, twice thrice but misfortune came down upon her as she accidentally lit the black powder to quickly causing a minor explosion injuring herself in the process. Mithreal used her weapons skillfully jabbing at every opportunity as the mindless skeletons did the same. Once the red-eyed Kashasa fell, another would be the vessel of Hetuath's vision until all were slain. Noticing the fallen remains twitch ever so slightly, the party carefully discussed their situation. It was evident that danger lurked everywhere and although weakened and injured, the decided to press onwards in hopes that Khonnir was just minutes away.

Eventually ending up at an illuminating wall, the group stood by and watched the mountain wall before them disappear revealing a metal door with a light above, only to be replaced seconds later by the mountainous wall again. Eve stared carefully before seeing it for what it truly was alerting her companions in the process. Scouting once more the Oread passed through a set of malfunctioning sterilizer doors which caused a shock to run through her and her nearby allies. Exploring the newly lit metallic corridors, they came to a door with what appeared to have a brown locking mechanism. Examining it further, it seemed as though the brown cards Sef had provided them would fit within, which once done opened the door. Lights, buzzing, lit up panels, glowing buttons lined the room and desks within the Habitat Control room. Eve almost felt compelled to touch every button in the room which eventually lead to the reactivation of the domes power grid. A holographic image then materialized before them showing the stars, zooming upon a planet, further zooming into a large landmass near an ocean and finally to a desert similar to what they just transversed. Confused by everything they just bared witness too, they continued on eventually reaching another locked door with a black locking device. Attempting the use of a brown card, the loud sound it produced did not open the door and after a second attempt, it was determined that the color of the locking boxes must require the card of the same color. With one last door remaining, Mithreal opened it revealing the awaiting Kasatha Chieftan, Hetuath. The curse bestowed upon him by the God of accidental death and tragedy made it so the now juju zombie looked as he had when the module had crashed into Blackhill all those centuries ago, hiding his true appearance. Being immune to many magics and with a tolerance to weapon damage combined with the curse of rejuvenation, the Kashasa  Chieftain held no fear. Using the universal sign of death, Hetuath taunted Mithreal, moved a few feet and launched one of his javelins piercing the slayers gut. Eve threw one of her alchemist fires but missed Hetuah. Vicky moved up five feet firing her pistol slightly injuring the Kashasa. Val moved up a few feet and fired a ray of cold which seemed to have no effect. Mithreal moved up readying an attack and beckoning the chieftain to engage her. Hetuah noticing her reach weapon opted to back up and fired another javelin missing his target. Vicky advanced further in firing once more missing. Eve threw a firebomb but little to no effect appeared. After witnessing the events that transpired Val studied her target hard before realizing and announcing that the being before them was no longer amongst the living. Furious Mithreal advanced stabbing the chieftain with great resistance. Vicky fired, her pellet splitting in two upon contact. Eve attempted another bomb but missed while Val aimed and splashed Hetuah with acid. Hetuah smirked as he stood by Mithreal and barraged her with four attacks. Although nearly all misses, what did connect severely injured her making the next few seconds crucial. Vicky advanced into melee swiping the chieftain with her Elven curve blade feeling great resistance in the strike. Eve stood still, grabbing one of her mutagens, consumed the contents increasing her muscle mass. Val attempted another splash of acid, only to miss her target. Using all her force, Mithreal punched the juju zombie who retaliated with enough force to drop her to unconsciousness. Advancing towards the next closest being, Vicky attempted to strike but swung widely. Eve approached with hammer in hand and struck the ground before the chieftain's feet. Val approached with wand in hand and injured her target minorly. With swift actions, Vicky was next to drop leaving the two Baine sisters standing alone. Eve swung hard connecting injuring her assailant further while Val healed Mithreal ensuring she did not bleed out. Dropping Val next, Hetuah laughed as he stood face to face with the Android. Both were severely injured but it was Hetuah who would have the last laugh, for even if he dropped he and his tribe would return in one days time. Luckily for Eve, she studied her foes movements and calculated the force needed to destroy the Kasahaian. Looking upon her fallen companions, Eve restored life to their vessels and it was then decided to return to town and rest up. Before they left, Mithreal spotted a black key card, the very same that would help them progress further in the metal structure. Also, they noticed that Hetuah's body twitched ever so slightly, similar to the skeletons beforehand. It was decided to gather the bodies and drag them to the deep ominous pit, dropping all the remains within for peace of mind. Entering the desert, the land before them was changed. No longer was the land cold and dark, instead, the heat was unbearably high and high above, clouds and a red sun.

Returning to the beachhead, with both Parda and Gerrol's bodies, Expedition Six was met by a courier who handed them a letter. Garmen Ulreth requested their presence at his establishment, the Silverdisk Hall. Rolling their eyes at such an invite, Vicky took notice of their reactions and explained that no one said no to Garmen. If they would not attend his invitation, things would go very badly for them all as her employer did not tolerate such things. It was decided to attend the meet and greet however only after they finished their dealing with other members of the town. With a quick visit to Councilman Joram at the local Temple, both bodies were returned and assurances that they would venture forth again the morning of the morrow. A stop to Magical Maggie's gave them great knowledge. The ever-so-happy caster was able to transform the odd, yet intriguing technological items into more earthly items of power. Stopping by at Sanvil Trett's local stall proved to be informative in that the traveling merchant knew many things about technology, words, and writing and even carried with him his wares.

With little else to do, Expedition Six entered Silverdisk Hall, the joyous and festive atmosphere hitting them the moment they stepped within. Garmen seeing Vicky and her crew approached them with open arms. The tall, dark, mysterious and yet handsome man greeted them. He explained that business was bustling as the townsfolk were exciting that adventurers embarked on another expedition. Food, drink, and vouchers were given to all members as they were brought to a table in a quiet corner to converse amongst themselves. With an invitation to bed from Garmen to Mithreal afterward should she wish to partake, the businessman left the adventurers to mingle amongst themselves. Several rumors were heard and no coin was won, but aside from a mysterious clicking sound behind the table where they sat, the food and drink were greatly welcomed.

After a restful night, healing provided by Joram as well as a new casted water breathing spell, Expedition Six once more ventured into the unknown.

Using the black key card, the last door opened revealing a small corridor ending at yet another door. When approached, the door whooshed open revealing a large room. Lights, a desk (upon it something with visual stimuli), doors, humming… they were definitely not 'on Numeria' anymore. A pool of blood stood before one of the three doors, but the adventurers opted to check the unlocked door behind the desk first. Several metal boxes within revealed some unusual treasure, one being locked by a white lock box. Remembering to keep an eye out for a white key card, it was decided to use the brown key card to open the door with the trail of blood. Following the trail down the corridor to another door, Expedition Six opened it and entered a room filled with minerals. Suddenly they each could hear in their own minds, in their own language a friendly voice. "Hello! Who are you? Where am I?"

Repair Drone
7 Kasatha Skeletons
Trap: Malfunctioning Sterilizer; triggered
Hetuath; Kasatha Juju Zombie Fighter
Bonus: Recovered Parda's Body 50
Bonus: Recovered Gerrol's Body 50
Bonus: Party made a good impression with the locals 25
Bonus: Party escaped Black Hill alive in their first attempt
Bonus: Attended the festivities at the Silverdisk Hall 100
Avanced Ghelarn 200
Session total 1475
Campaign total
Summary 01: Expedition Six
Chapter One: Fires of Creation - Black Hill Caves

Councilwoman DOLGA was sitting within the council chambers of town hall somewhat depressed. It had been three days since KHONNIR went missing and two days since the council decided to fund a sixth expedition, but no one took an interest, not even with the funds they amassed as a reward. With only one successful journey beneath Black Hill, was it really surprising? Without the Fires… without KHONNIRTorch would probably lose most if not all its traders and with them, the taxes collected to pay THE SOVEREIGN which would ultimately mean the destruction of Torch. All seemed lost until Stewart the servant opened the door with a smile on his face motioning a cloaked figure to enter. DOLGA sat up straight and addressed the figure requesting what they wished of the council. Rejoiced to hear the individual was looking for KHONNIR, she began explaining the situation when Stewart opened the door for the second time, bringing forth another individual interested in joining the expedition. Pleased beyond words, she began to explain what the expedition when for the third time the door opened and yet another mysterious figure entered in search for KHONNIR. Delighted she paused for a moment in hopes for a further influx of people. When the door remained shut, she began.

It was no surprise to the townsfolk of Torch that the fires that burned upon Black Hill for over a century had gone out several days ago. In trying to determine the cause, Councilman KHONNIR was investigating the nearby area when he discovered an unusual amount of foot traffic at the base of the hill by Weeping Pond. This led to an undiscovered passageway under the water leading into the hill itself. Reporting back to the council of ten, it was decided to put forth an expedition to gather some intel. After the disappearance of two expeditions, KHONNIR decided there was no one better suited than himself to lead an expedition of his own. Thankfully it was successful as he returned with both information and something quite unique, some sort of damaged metallic creation. Placing it within his workspace for future study, the council pondered over his findings and decided to send forth another expedition to venture further still. When they did not report back, KHONNIR knew that his skills alone were needed to successfully guide another expedition… sadly, however, he never returned.

In return for their acceptance in joining the sixth expedition to find, locate and return KHONNIR, DOLGA provided them a writ granting them all a 20% discount for the day for any items or supplies they wished to purchase in town, reassurance that 1,000 gd would be given to all expedition members, a scroll of resurrection would be given to the 6th expedition after locating KHONNIR (assuming he was alive, if not it would be used upon his body), and information that VAL of the Foundry of granting any expedition members free room, food and board. It was also mentioned that should they also somehow manage to find out why the fires disappeared and restore them, a further 1,000 gd would be rewarded to each individual. Pleased with the information and eager to begin, DOLGA also informed them that High Priest JORAM would first need to pray for the ability to grant breathing under water as the tunnels were below the pond. With the water being tainted, it was possible to become ill if submerged causing suffocation. That and the expedition leader was ready to depart with our without aid the following morning. Taking it with for what it was, MITHREAL, PARASITE EVE and VICKY walked together heading towards the tavern where EVE, VAL's sister would introduce them all. As they approached, a commotion was heard and EVE heard VAL screaming at the top of her lungs. Suddenly something never before seen, broke through the tavern wall and began destroying more of the structure. Awestruck the three stood there for a second not knowing what was before them, but before long their natural instincts kicked in and they engaged the three-legged mechanical oddity. With a combined effort, Expedition Six dismantled the construct as EVE sought out VAL. Distraught and upset with EVE (which appeared to be a reoccurrence), the teenage child stood her ground against VICKY who tried to put her in her place amongst adults. Food was prepared and eaten, discussions were had and final purchasing was done, everyone went to sleep in hopes the morning sun would rise faster.

As Expedition Six entered the council chamber to meet with DOLGA and the expedition leader, all were surprised to see VAL standing there introducing herself as their leader. Though VICKY stated she was a mere child, that mere child was the one who was mostly funding the expedition. The lot of them went to the Temple of Brigh where JORAM awaited them. With both spell casting and words of blessing, they walked over to the banks of Weeping Pond, entered the water and began there swim into the dark and mysterious tunnels.

Although the leader, VAL was still only thirteen she suggested she not 'lead' the actual party. It was MITHREAL who took the lead keeping a vigilant eye. Noticing the carcasses of beetles, her great wilderness knowledge informed her that they were fire beetles and her keen hearing picked up the sound of such creatures coming closer. As three emerged from nearby cracks in the hill interiors walls, MITHREAL made swift actions skewing all before they could reach the party. Having knowledge herself, VICKY took the glands of the beetles smearing her hands within to create a luminous glow which would aid in her sight within the darkness. Dealing with a further Blindheim and three fungal molds, Expedition Six was successful in recovering the three copses belonging to the first expedition and another corpse belonging to a member of the second. As they continued deeper within the caves, MITHREAL spotted a figure down one of the tunnels who bolted in an Eastern direction. As they cautious advanced into a large underground opening, they were confronted by three skulks speaking in broken common requesting peace. Asking them to choose members to speak to their leader for diplomatic talk, it was decided that VICKY and EVE would go forwards with Luepel while MITHREAL stayed behind to protect VAL as both Yardriss and Brath stayed behind to watch over them. Being introduced to SEF, the self-appointed leader of the remaining skulks, he could do nothing more than beg and plead for his kin, hoping the trespassers would do them no harm as those before them had done. Upon seeing EVE, SEF took on a different demeanor and became very apologetic to EVE for allowing others to trespass. As promised he had discovered five of the cards she had requested and he handed them over without question. Both confused by SEF, EVE insisted that SEF was mistaken while VICKY played upon the confusion and insisted the skulk hand over all the items he had found from the looted corpses of the previous expeditions. Frustrated that EVE would allow her goon to speak when not asked to speak, VICKY's diminishing patience won as she drew forth her gun and shot Luepel straight in the shoulder. Furious at her (EVE's) deception, SEF declared revenge for his fallen kin and the remaining skulks would not die without killing her first. The battle ensued for several minutes, bullets flew, daggers were thrown, spears and javelins pierced the air and magic were cast before all the skulks eventually succumbed to their trespassers might, but not before downing the android EVE. Luckily for her, EVE managed to reboot herself with the assistance of healing supplied by her companions and the question still remained… what was SEF babbling about?! Backtracking and taking a different path, the party discovered a coolish carven with the remains of another expedition member. Taking a moments pause, MITHREAL realized the reasoning for the coldness and warned her companions of the brown mold that lined the floor and body. With the need of cold to destroy the mold, VAL used her magical ability to rid the area of the dangerous mold allowing them to recover yet another corpse. Returning to the skulk area, they decided to follow the tunnels northward which lead to several smaller rooms lined with traps and Jinkins. Reaching the lair of JAZVITthe Fey used his ability to dimension door to retrieve assistance in the battle to come. On the defensive, the four heroines await for visual on the Jinkins. Suddenly from behind, the Jinkins attempt to strike at their closest foe, EVE. In trying to help, VAL used her magics to comatose their foes only for her magics to work on both EVE and one of the Jinkins. As a third Fey approached they managed to box in MITHREAL and injure her severely. Although VICKY's bullets of poor metallic quality could do little to no harm, she continued firing in hopes they would cause a distraction. VAL kept MITHREAL alive using her father's Cure Light Wand while the Jinkins then began focusing their attacks on her, but not before MITHREAL and VICKY's combined effort dropped JAZVIT. With EVE awake, killing the comatose fey, the last remaining one decided to magic out of harm's way to safety, never to return again.

Before them embedded into the cavern's wall, a massive metal wall. A sealed metallic door to the north and another slightly ajar to the South. This is where KHONNIR had found the damaged drone and ended his first expedition. Other than a bottomless pit, the only way forward was through the unknown.

Malfunctioning Repair Drone
3 Fire Beetles
3 Young Slime Molds
3 Skulks
Sef; Skulk Rogue 200
Hazard: Brown Mold 150
Trap: Spring Loaded Spike; triggered 100
3 Jinkins 300
Jazvit; Advanced Jinkin
Trap: 2 Spring Loaded Spikes; triggered 200
Session total 1800
Campaign total
Vivacious Vicky - Iron Gods - Pre-Campaign

Six months have passed since you sold the pub and left your small town. You spent this time traveling across Numeria sparing no cost. You lived life to its fullest and spent the money to prove it. 

One day you were tracked down by a group of individuals led by a ruggedly handsome man. He introduced himself as Garmen Ulreth from Torch. As you shrugged him off and started walking by the man, you felt a firm grip on your arm.

Garmen: "Young lady, you don't know who I am, do you"?

Staring into his eyes and thinking for a few seconds, you shrug your shoulders.

Garmen: "I see. We seem to have a problem. It took awhile to find you, but eventually, it wasn't hard finding your money trail. I do hope you didn't spend too much… after all… the money is mine."

Upon his last sentence, you immediately reach for your weapon, true to your instincts, worried that these men were here to rob you of your valuables. However, before you could finish your action, their reaction was faster and two of Garmen's men grabbed both your arms firmly holding you still in your place.

Garmen slowly approaches you, a gentle hand caressing the side of your right cheek.

Garmen: "I knew your father Gessup… quite well actually… he was a regular. I don't suppose you knew of his gambling problems? I'm a well-known businessman in Torch. I run the Silverdisk Hall, an establishment of wonder, pleasure, and fun. Many come by to spend their riches in hopes of either leaving with more or leaving with a smile on their face. Your father, believe it or not, was such a man. I don't know or care for his reasons, but one day he entered my establishment and almost every day afterward he continued visiting. Unfortunately, he accumulated quite the debt as you can see by this formal document I brought with me."

He retrieves from his belongings a parchment, upon it is a total sum that Gessup, your father did indeed owe this man. You also noticed your father's writing giving the pub up as collateral should he be unable to pay, and at the bottom, his signature. With a worried look on your face, you again try to reach for one of your weapons to no avail.

Garmen: "Look… I like you, you've got spunk. I have no doubt that you knew nothing of this, but an agreement is an agreement after all and the pub you sold, was mine. I was actually going to expand my business, after all our towns are neighbors, and it made perfect sense. How much did you get for selling the place?"

Vicky: "You tarnish my father's name and all you can think of is money? You spit at his feet If you must know, I got 500 gold for the establishment."

Garmen: "That IS a good deal". And how much of it do you have left I wonder…"

Reaching for your purse, he opens it. To his disbelief, he removes 10 gold.

Garmen: "Well… you HAVE been having fun haven't you?! Consider this a down payment…. Boys…."

Just then, two other of Garmen's henchmen come forth placing a burlap sack over your head, bind your hands, arms and legs. You are thrown in what you believe to be a carriage and you are taken somewhere.

A few days go by and you are unsure of the direction you are heading in. Garmen was at least nice enough to allow you food, water, and the occasional pit stop. Eventually, you are sat down, unbound and the sack is lifted from your head.

Garmen: "Welcome home, my dear!!"

You look around at your surroundings. Dozens of gambling tables, a few wenches cleaning and preparing for perhaps what is to come, a bar, several side doors and you take notice of several muscular men.

Garmen: "I think, for your health, it would be wise to repay me what is owed. You will find that I take good care of my employees and everyone is paid well with free room and board. You need not fear me unless you cross me. Look around, speak to a few of the serving girls and get back to me with an answer. Should you decide to take me up on my offer, you'll have repaid your debt to me before you know it.

Garmen is only inches away from you and with your arms down by your side, you can feel your weapons still there. You ponder your next course of action for a second, knowing you could easily take down this man and run, but how far before his goons kill you? He was right about one thing… you have been enjoying yourself over the past couple of months and you are running out of money. Taking a step back you take several minutes to speak to both the women and men in the establishment. To your surprise, everyone gives positive comments about Garmen. True to his word, they are paid exceptionally well and he even provides several days leave of absence once you have worked for him for only six months. Returning to Garmen, you extend your hand and agree to his terms… once he is paid back for the pub, you are free to go. With a beaming smile upon his face Garmen Ulreth puts his arm around your shoulder and begins leading you off somewhere.

A year has finally passed since your first working day at Silverdisk Hall, but due to a disturbance in Torch, business at Silverdiask Hall has quieted down. You've heard other employees talk about the Light atop Blackhill has vanished. You recall your father mentioning the light a few times, how it has burned for nearly a decade (probably more now) and Torch was known for its craftwork in Sky Metal all due to this very light atop Black Hill. Should the light be gone, business in Torch would decline greatly and people would move on. What would that mean for Silverdkisk Hall and its employees? The townsfolk are also somewhat worried, as rumors claim there is a sickness spreading coincidentally ever since the light was snuffed out. With time on your hands, you begin calculating how much longer you have to work at the Silverdisk Hall. After personal and pleasure expenses… you calculate twenty-four years .. twenty-four more years stuck serving people. You weren't born for this, you were born to be free and adventure. You need to find a way to earn gold fast so you can get back out into the world.

You decide to step out of the establishment to catch a breath of fresh air. Walking the streets of Torch you come across a small boy spreading the word from the councilwoman… "Hear ye, Hear ye… Councilwoman Dolga Freddert seeks adventurers to brave the unknown, to help and discover the cause of the missing Light and to retrieve Councilman Khonnir Baine from his expedition. A reward of 500 gold to participants!". With a smile on your face, you rush back to the Silverdisk Hall and request a small leave of absence. Granting your request due to the lull, Garmen expects you back to work in fourteen days.

Mithreal - Iron Gods - Pre-Campaign

Looking behind at Echo Woods as you cross over into the lands of Numeria, you cannot help but feel homesick even though you only traveled a few miles. Venturing away from home has always been something that you needed to do, not something you wanted to do. In the end, you've always done what was best for your family, kin and home. You have never tarnished the name of protector that has been given to you. You cannot help but notice how the outlining trees are still quite healthy and undamaged by the mysterious ailment that is slowly spreading from the area around the "Death Place". This only bolsters your will to go forth and find a solution.

Although the Numerian trading town of Idenveigh is the closest settlement to Echo Woods, you know from past visits there that their lack of diversity cannot help you in your quest for knowledge. You do however decide to stop by and speak to the protector there, Redfang, as he is your kins direct contact for the trading town and has always made fair trade. After a brief encounter with the man, he doesn't quite give you high hopes. He believes what is happening to your home and kin is in fact involvement from the Technic League. As you know this town's hatred for them, you are not surprised for Redfang to make this accusation. You, of course, doubt his accusations as you have bared no witness to any outsiders in the woods for many years. Aside from going North to Starfall and asking the league directly for help, (as they seem to have a better understanding of metal objects with lights, another reason for him believing their involvement), the only other town that perhaps can help you would be the North Eastern town of Torch. Apparently, they have the ability to work with the metals that fell from the sky (skymetal) so surely someone there can help. He also tells you that the majority of Kellid tribes, along with their own town, when discovering transportable unknown objects visit Torch seeking out Magical Maggie, as she is able to transform the dangerous tabooed items into items of wonder. Thanking Redfang for this information, you ponder your next course of action.

After a few days travel North, you decide to head in a more Eastern direction believing Redfangs misguided trust and hatred in the Technic League is clouding his judgment and that Torch would probably be your better bet in helping your kinsmen. With about a day's journey still ahead, you eventually stumble across a small tribe of Kellid that seemed to have left from the general direction of the town. Inquiring whether or not they did, they give you a warning of sickness. Apparently just seven days ago the town's renown light atop Black Hills has disappeared and with it came a sickness slowly spreading throughout the town. They give you fair warning that if not strong in body, like themselves, you may contract whatever illness is upon the town. Both curious and slightly frightened, you ask about the symptoms. Their response… some townsfolk are claiming to have headaches and there is a number of small children who have fallen into a deep sleep. Eyes-wide and without hesitation, a thank you or good-bye, you leave the Kellid behind as you start running towards the town of Torch.

Parasite Eve - Iron Gods - Pre-Campaign

… and suddenly the world around you went silent and black…

Parasite Eve: … help… help… help… help… help… help… help…

Time passes

Parasite Eve: … help… help… help… help… help… help… help…

More time passes

Parasite Eve: … hlp… hel… elp… hep… hel… hel… hlp…

An unaccountable amount of time passes

Parasite Eve: … hp… el… hp… he… lp… hp… hl…

Time passes

Unknown Male Voice One: … and maybe now. Hhmmm… Well I must have done something right, see there, a small light of some sort.

Unknown Female Voice One: I still would have gone with fiddling with that small wire there. But you are more of an expert on these matters than I. 

Unknown Male Voice One: At least your magic helped me out again. Thank you Maggie. With a little bit of luck, she'll be as good as new.

Unknown Female Voice One… designated "Maggie": What are ol friends for. Friendly reminder Khonnir, they are everywhere. Considering this one was found within Sovereign's Reach, they'll want her back should they know the truth.

Unknown Male Voice One… designated "Khonnir": I know.

Maggie: Settle in. Take a look around town. You've been here for days cooped up. Take that little girl… what's her name?


Maggie: Take Val with you and enjoy the sites. It's a small town but the people are amazing. You'll like it here. Check out the smiths, I'm sure someone like you can give expert advice. I gotta go…. expecting someone at the shop. Maybe I'll see you around?

Khonnir: I shall, and again… thank you for this.

Maggie: Anytime Pauldris. err… I meant… that is going to take some getting use to. KhonnirKhonnir… Khonni<wbr />r.

The sound of footsteps moving away, and a door closing

Time passes

The sound of a door opening

Khonnir: There she is.

Unknown Female Voice Two: Wow. She is beautiful. Can I play with her?!

Khonnir: She isn't a toy. She is a… person. Different, but still a person. You have to respect all races, that they be alive or… different.

Unknown Female Voice Two: Ok Daddy. But… can she play with me?!

The sound of laughter

Khonnir: I'm still trying to wake her up. I think she has been sleeping for a very, very long time. I haven't spent a lot of time on her. Been busy around town these past few months since we got here. Once properly settled in, I'll help her out. Come now.

"The sound of footsteps moving away and a door closing"

Time passes

Over time, you have heard Khonnir approach you several times. Each time talking to you as though you were both having a conversation. He has mentioned his frustration in not progressing any further on you, what he has designated as Parasite Eve. He is hopeful that one day he will succeed, however with the town's recent vote in making him a councilman, his own work at the foundry and aiding the smithing community and his newest idea of improving the town's water supply, he is fearful that he will have even less time with you.

Time passes

Unknown Female Voice Two: Dad, is she ready?

Khonnir: No Val. I still haven't gotten any response from her.

Val: It's been a few years. Maybe you should give up?

Khonnir: Haven't I taught you never to give up?

Val: But you spend all your free time with her! Can we do something?

Khonnir: I spend more time with you than with Eve.

Val: That doesn't count… you're teaching me. That isn't fun. That isn't the same. I wanna play.

Khonnir: You have to learn Val. The world is a dangerous place and you need to be able to protect yourself. one day, I won't be around to help you.

Distant voices can be heard

Khonnir; You didn't lock up?!

Val; I forgot.


The sounds of footsteps rushing away

Val: I hate you. I wish you were never here.

The close sound of metal clanging can be heard

Just then, you see a visual of a young female walking away dropping a large metal rod and closing a door.

Time passes

You see the door open and a middle-aged man approaches and sits down beside you upon a stool. As he begins to speak you recognize his voice as Khonnir's. As he asks you one of his rhetorical questions, you blink and you notice that he almost stumbles off his stool

Khonnir: Eve?! Do you hear me?

you blink

Khonnir: Do you understand me?

you blink

Khonnir: Can you move?

you pause for a moment… thinking it through, you blink twice

you notice Khonnir's facial expression change. The area where his voice comes from… the shape turns into a 'U'.

Khonnir: We'll fix that soon enough.

Time passes

Eventually one of the visits from Khonnir pays off and you regain the ability of motion. Your vocal ability was poor and for a long time, you relied on the movement of your head (nods). Eventually, with Khonnir'aid, he begins teaching you in language, history and the world around you. You eventually are taken out of the small enclosed space you grew accustomed to and Khonnir began teaching both you and your 'sister' Val at the same time. Unfortunately, to Khonnir's dismay, you cannot really recal anything prior to the first day you heard voices, which Khonnir informed you was nearly a decade ago.

A year passes and Khonnir begins taking you out at night to walk the streets of Torch to familiarize yourself with its surroundings. Although you've only gone out three times, each time he ends the journey with a visit to the light atop Black Hill. On the eve of your fourth planned outing, Khonnir apologizes and cancels the trip as strangely enough the light atop Black Hill had disappeared earlier that day, something that has never happened in the 112 years that the light has existed.

Three days later, Khonnir brings home a body of metal very different from your own. He seems excited and tells you and Val of an exploration he took in trying to discover the issue with the missing light wherein he stumbled upon this broken heap of metal. He stores it in the very same room that you remember 'growing up' in before heading back to the council chambers. Taking a visit yourself, you inspect the body… you see no movement from it, you hear nothing, nor do you see anything unusual. You ask it a few questions and do not get a response. You go to the corner of the room and pick up a large metal rod and you whack the side of the bodies head. You ask it another question, but still no response.

Khonnir returns a few hours later and informs both Val and yourself that he will be leading another expedition in two days time. You notice Val seem a little worried

Val: Don't go.

Khonnir: I have to. There is no one more suited for the job.

Val: You got lucky! We still haven't heard back from the others.

You notice from facial expressions that Khonnir has left something out and may know more than he has lead on

Khonnir: I'm sure they're fine and we'll catch up to them. It's a vast network of tunnels… besides… imagine… if I could find more technological wonders below, it could shed some light … literally.. on Torch. Might even help balance the odds against the Technic League. It is something I cannot pass. Without the light from Black Hill the towns only source of revenue will mean the end of Torch.

Val: Dad, please.

Khonnir: The decision is final.

You watch as Val runs off

KhonnirEve, be safe, protect Val. Stay home and do not leave until my return.

That was day five… it is now the eighth day since the light atop Black Hill went out, and three days since Khonnirsecond expedition left. He has yet to return.

You have overheard Val speaking to strangers visiting the Foundry to help find Khonnirbribing them with free room and board. you have also heard her mention that the council is offering a huge reward for anyone or group who can find Khonnir and bring him back home.


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