DM: Eric the Red
Campaign Launch: Fall 2017
Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land.
Numeria is a land of extremes. The environment is harsh and barely sustains life, and what life it does sustain is often mutated into twisted parodies of Golarion’s native species, or else transplanted here from far, alien reaches. Once a rising power poised to unite its neighbors under its banner, Numeria’s leadership has fallen into decay. Here, savagery and science exist side by side. Amid the wreckage of a crashed starship from a distant world, technomancers from across Golarion flock to research and exploit the technological wonders found within the otherworldly ruins; meanwhile, tribes of primitive barbarians cling to an age-old tradition and eschew technology in favor of their own raw skill and martial prowess. This is a nation where, under the auspices of technological advancement and the betterment of civilization, a select few rule a subjugated nation as despots and tyrants, placing their own power and continued reign above the well-being of their citizens. Adventurers strive to unlock the secrets of a land touched by the stars, and all who come here find themselves changed forever by the environment, its inhabitants, and—perhaps most of all—the strange technologies that can offer them either unmatched power or a quick and untimely death.
Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than a brutish berserker or super-science wizard has risen to power in these hidden technological halls. The Iron Gods are ready to make their presence known, and if they are not opposed by the region’s newest heroes, a scourge unlike any the Inner Sea has seen will arise!